Whether simulation systems should update. Rendering may still occur while paused.
Returns all entities that contain every specified component.
The first component type is used as the base set, and the remaining component types are intersected.
Component types required.
Array of matching entity ids.
Removes a specific component from an entity.
Entity identifier.
Component type.
Removes an entity and all of its components.
Entity identifier.
Minimal Entity Component System (ECS) implementation.
Stores component data by component type and entity id. Entities are represented by unique
symbolidentifiers.This implementation: