platformer - v1.0.0
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    • ECS system that applies gravity and vertical physics updates.

      Updates vertical velocity for dynamic rigid bodies.

      Parameters

      • ecs: default

        The ECS world instance.

      • dt: number

        Delta time (in seconds).

      • options: {
            keybinds: {
                down: string;
                jump: string;
                left: string;
                right: string;
                up: string;
            };
            variables: {
                coinValue: number;
                gravity: number;
                jump: number;
                lives: number;
                speed: number;
            };
        }

        Game configuration containing gravity settings.

      Returns void

      • Only affects entities with transform and rigidbody.
      • Applies gravity scaled by gravityScale.
      • Clamps fall speed to maxFallSpeed.